

Witch Bolt is exceptionally useful against high-health targets since lower health enemies will die too quickly to get multiple uses out of it.
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The beauty of this level 1 lightning spell is that despite using a spell slot, it essentially keeps recasting for free each turn, allowing you to do damage on a target unless your concentration is broken.

Ray of Frost (Cantrip): Unlimited use and arguably the best offensive cantrip available.Here’s a list of some of the best spells for Wizards: Know you’ll need to fight some bosses? Consider Witch Bolt and Scorching Ray. Going into town? Fit yourself out with spells that can help with charisma checks, like Friends or Charm. Spells are the bread and butter of Wizards, and the obvious benefit of the Wizard is that you change up your prepared spells as needed. Best Spells Witch Bolt is by far one of the strongest spells your Wizard can use Instead, expect to see more defensive benefits associated with abjuration spells.

Abjuration still gives you access to all the evocation spells, but they get less damage-dealing options. Evocation should give you more raw damage and control over your spells if that’s your main goal with a subclass. At level 2 you'll be able to pick your Wizard's subclass, this will be either Evocation or Abjuration. When deciding, it really comes down more to your preference than anything else. It’s something to consider though, assuming saves don’t get broken in the next level cap raise.Īssuming the game remains close to its tabletop counterpart, we can make some assumptions on how each subclass will impact your Wizard going forward. Admittedly, your subclass choice won’t have much of an impact in the early-access version of Baldur’s Gate 3 currently available.
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It’s always a plus to have high Dexterity too as it is often needed to make saves against powerful spells and increases your armor class.īaldur's Gate 3 Wizard Subclasses Abjuration or Evocation School is a big choice early for the Wizard class.Ī time-honored tradition in Dungeons & Dragons is selecting your subclass. Being able to have a higher initiative roll (the chance to go before your opponents or teammates) is crucial as a Wizard since many spells will directly impact the choices or abilities of your own party members. You can give yourself the Intelligent edge by also picking a race that gives Intelligence bonuses.īeyond just Intelligence, Dexterity is a great second stat to hit with your remaining points. Your modifier increases for each even number you hit above 10 (12, 14, 16, 18, 20). Maxing Intelligence to 16 is a must, as doing so will give you +3 to your modifier, which can add damage and increases the likelihood that your spells will hit. Your damage is impacted directly by increasing your Intelligence, as well as spell save DC. Where should you place your stats as a Wizard? Those familiar to the tabletop game shouldn’t expect anything to change, as your main stat should be Intelligence.
